Deductive Depth Jamming, Beta Balance, and Megabuild Todo List
I was killed. Wow, I have been busy, and the Early-Access Beta todo items are piling up! I will just get right to talking about stuff, no introduction necessary! The Depth Jam and Deduction Recently, a...
View ArticleRelease notes v0.1.2056.0 – THE MEGABUILD
A dispatch from the private beta forums regarding the “megabuild”… Author Message checker Post subject: Release notes v0.1.2056.0 – THE MEGABUILD Posted: 2012/06/22 23:25 OnlineJoined: 2011/06/22...
View ArticleScalability and Asserts I’m Not Yet Fixing
I’ve been a bit quiet because I’ve been working on (hopefully) completely invisible stuff involving backend server scalability. What does that mean, you ask? In practical player-facing terms, it...
View ArticleChat Room “Design”
I just posted this in the private Beta forums, but I figure folks not-yet-in-the-beta might have some thoughts. In preparation for opening the beta, I’m about to do chat rooms in the lobby. I’m going...
View ArticleThat Yoda Quote About Opening Betas and the PAX West 2012 Guest Indie
Do or do not...there is no open beta yet. My plan seemed like a good one at the time I made it: get the lobby server backend scalable, use the remaining 12595 uninvited people1 to test that...
View ArticleOne Bug’s Story, or, Assume it’s a bug!
This is the story of a bug in SpyParty. This story has a happy ending, because the SpyParty beta testers are amazing, and they are constantly helping find bugs, of course, but they are also constantly...
View ArticleLoadtesting for Open Beta, Part 1
Way back in 2011, right before I opened up Early-Access Beta signups, I loadtested and optimized the signup page to make sure it wouldn’t crash if lots of people were trying to submit their name and...
View ArticleLoadtesting for Open Beta, Part 2
In our last exciting episode of Loadtesting for Open Beta, we did some initial profiling to see how the lobbyserver held up under attack by a phalanx of loadtesting robots spawned in the cloud. It...
View ArticleLoadtesting for Open Beta, Part 3
Read Loadtesting for Open Beta, Part 1 and Part 2 to catch up on the spine-tingling story so far! When we last left our hero, our differential state update change was a resounding success and reduced...
View ArticleLoadtesting for Open Beta, Part 4: Done optimizing the lobbyserver!
Check out Loadtesting for Open Beta, Part 1, Part 2, and Part 3 to read the previous installments of this epic tale! It’s been a while since the last update in this series, sorry about that! At the...
View ArticleRelease notes v0.1.2758.0 – lobby stuff, mostly
I just realized that since I finally opened the beta, I can now post the release notes for the new builds here publicly without getting a torrent of “Send me an invite!” blog and facebook comments and...
View ArticleRelease notes v0.1.2769.0 – Veranda Double Trouble
New build! This is a relatively quick update since the last one, but with one fairly small change with potentially large consequences on the Veranda map: I’ll write more about this change later, but...
View ArticleThis Week in SpyParty, Week 2: A Bug In Plain Sight
This week there was a recent bug discovery that caught my attention. With any game, especially one in beta, there are going to be bugs regardless of how hard you try to prevent them. The nature of the...
View ArticleRelease Notes for 3076 and 3091! (Let’s forget about 3075, shall we?)
Here’s the latest release notes stream, co-hosted by virifaux. It is just release notes. It is not 2 hours and 44 minutes of me trying to fix showstopper bugs live on stream.1 These builds were a...
View ArticleIn-game Replays Update and Preview
One of the things I want to do going forward is to talk about what I’m working on and what my near-term priorities and plans are…basically I want to put my todo list up on the blog somehow so you all...
View ArticleMockups for the new Game Setup UI, and a small but sticky problem.
This post is a bit of an experiment. I want to show you some mockups of the new game setup user interface (UI), but I also want to try to figure out a bit of the UI I’m stuck on, and I figure...
View ArticlePAX Countdown, Day 13 – Drink Events and Animation Offsets
This is the first PAX Countdown post. I am going to try to do a brief post on our progress daily, or thereabouts. I meant to post this in the morning, but then more animation stuff blew up and we had...
View ArticlePAX Countdown, Day 12 – Wrestling with Maya
This is one of the continuing PAX Coundown series, if you want all the gory details from the start, you can begin your journey here. Yesterday was all about fighting with Maya, and mostly losing. Maya...
View ArticlePAX Countdown, Day 4 – Animal Welfare
This is one of the continuing PAX Coundown series, if you want all the gory details from the start, you can begin your journey here. I thought I would update these daily…hahahahaha*cry*. When people...
View ArticleWalking is Easy, Stopping, Not So Much
Our friendly beta tester canadianbacon discovered an anti-tell1 with the way NPCs vs the Spy stopped walking when they reached their destination. This allowed him to lowlight most of the party over...
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